Bringing Brink to Life: A Q&A
Posted on 05. May, 2011 by admin in Xbox News
Brink is irrevocably, to coin a pun, on the brink of relief. It’s been a long road for Splash Hurt, the development studio behind the game. For Olivier Leonardi, art director, the final few months have proven the trickiest. In this insightful interview, Leonardi discusses the process of making the sport engine and art direction, the changes and hurdles he faced and the future of game graphics…
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